The Evolution of a Library Concept: The ACA Central Library
نویسندگان
چکیده
منابع مشابه
wuthering heights and the concept of marality/a sociological study of the novel
to discuss my point, i have collected quite a number of articles, anthologies, and books about "wuthering heights" applying various ideas and theories to this fantastic story. hence, i have come to believe that gadamer and jauss are rightful when they claim that "the individaul human mind is the center and origin of all meaning," 3 that reading literature is a reader-oriented activity, that it ...
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The swing of the pendulum between centralization and decentralization of the higher education (HE) system has generally been towards the former in the Iranian context in the past decade. This has prompted some academics, particularly those who find their disciplines left out to react by highlighting intrinsic differences in teaching and studying methods across the HE spectrum. Built Environment...
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Purpose – Libraries as one of the most important scientific, educational, research, social and cultural centers have an effective role in the development of information, awareness and human knowledge that the realization of their goals requires specialized and experienced managers to increase the effectiveness and efficiency of libraries. Is. But the goals of libraries will not be possible with...
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بر اساس نظریه افلاطون در باره شعر خلاقیت هنری مورد انتقاد قرار گرفته است. نظریه کلی در مورد شعر این بود که شعر از ظواهرتقلید میکند و نه حقیقت. چون سایه ای از حقیقت است. اما با پیدایش فلسفه نو افلاطونی، انتقاتات قبلی در مورد شعر و شاعری اصلاح شد. فلوطین در کتاب انئید، اساس خلق هنری را بر محور مُثل افلاطونی قرار داد. وی باور داشت که هنر مندان در خلق آثار هنری، تحت تاثیر مُثل افلاطونی بوده و عوالمی ...
Gamifying the library services: A new concept in interacting with users
Background and Aim: Gamification refers to the use of game elements in non-game contexts to motivate engagement. This definition is the most comprehensive one presented so far. The term was proposed first in 2002 but it has been prolonged 8 years to attract individuals’’ attention. Gamification has been applied in various contexts according to its capabilities. The current study aims to investi...
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ژورنال
عنوان ژورنال: Virginia Libraries
سال: 2004
ISSN: 2331-3331
DOI: 10.21061/valib.v50i2.939